The Digital Cyborg
As part of a project for my work with Digital Learning and Inquiry (DLINQ) at Middlebury, I coded an art-creating algorithm in Python using Turtle. While I began with polygons, I experimented with irregular shapes and eventually settled on generating landscapes. The purpose of the project was to explore our relationship with the digital, and I found myself influencing the algorithm as much as it influenced me; sometimes I had a very clear idea of something that might look good, and would set the algorithm to replicate it, but I also randomized the process and let the algorithm go a little crazy, and was in turn inspired to code in new directions. You can view the images and download the code below.